Command Control
NODE · ARDUINO · MQTT
Overview
Inspired by Spaceteam, Command Control put three players at handmade control boxes to keep a failing spacecraft alive. I built the physical controls and shared game system for a degree-show installation.
Field notes
- Three stations combined 23 switches, dials, sliders, and buttons with Android displays. Controls changed names each level; instructions often belonged to another player’s station.
- An Arduino Mega sent inputs over MQTT to a Node.js game engine. WebSockets returned instructions, ship health, level state, and results to each display.
- A physical start button, keyed reset, mains power, and Ethernet let visitors start and recover games without supervision.
- The project was exhibited at the Plymouth University degree show and Virgin Media Game Space in London.